PERFILS: CREDITOS E LICENCAS / CREDITS AND LICENCES =================================================== TYPOGRAPHY / FONTES ------------------- Three typefaces, all under the SIL Open Font License, Version 1.1 (OFL). They travel inside fonts.css as embedded web fonts (tools/embed-fonts.mjs), so the game needs no font download; the complete licence texts ship with the site in assets/fonts/OFL-*.txt. Poiret One Copyright : 2011 The Poiret One Project Authors (https://github.com/alexeiva/poiretone) Licence : SIL Open Font License 1.1 (https://openfontlicense.org), assets/fonts/OFL-PoiretOne.txt Used for : display titles Josefin Sans (600) Copyright : 2010 The Josefin Sans Project Authors (https://github.com/ThomasJockin/JosefinSansFont-master), with Reserved Font Name "Josefin Sans". Licence : SIL Open Font License 1.1 (https://openfontlicense.org), assets/fonts/OFL-JosefinSans.txt Used for : labels, buttons and the clue numbers Jost (400, 700) Copyright : 2020 The Jost Project Authors (https://github.com/indestructible-type) Licence : SIL Open Font License 1.1 (https://openfontlicense.org), assets/fonts/OFL-Jost.txt Used for : running text and emphasis ARTWORK / ARTE -------------- The logotype, patterns, pawns and icons are drawn for this project (tools/make-logo.mjs, theme.css, pieces3d.js). AUDIO / SOM ----------- Generated by tools/build-sounds.mjs from tools/sounds.recipe.json. The package (sound-data.js) holds only re-mastered excerpts (mono, MP3); no original file from the packs below is shipped as-is. Kenney, Casino Audio 1.1 Author : Kenney Vleugels (www.kenney.nl) Licence : CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) Source : https://kenney.nl/assets/casino-audio Files used (and the sounds they feed): - card-fan-2.ogg -> confetti - card-place-1.ogg -> clueReveal - card-slide-3.ogg -> deal - chip-lay-1.ogg -> deal, tilePress - chip-lay-2.ogg -> deal, tilePress - chip-lay-3.ogg -> deal Kenney, Impact Sounds Author : Kenney Vleugels (www.kenney.nl) Licence : CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) Source : https://kenney.nl/assets/impact-sounds Files used (and the sounds they feed): - impactGlass_light_000.ogg -> clueReveal - impactGlass_light_002.ogg -> clueReveal, milestone - impactSoft_heavy_001.ogg -> lastClueWarning - impactSoft_medium_001.ogg -> modalOpen - impactWood_light_000.ogg -> typeKey, uiClick - impactWood_light_001.ogg -> typeKey, uiClick - impactWood_light_002.ogg -> uiClick - impactWood_medium_000.ogg -> tilePress - impactWood_medium_001.ogg -> tilePress - impactWood_medium_002.ogg -> lastClueWarning, tilePress Kenney, Interface Sounds Author : Kenney Vleugels (www.kenney.nl) Licence : CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) Source : https://kenney.nl/assets/interface-sounds Files used (and the sounds they feed): - click_002.ogg -> pointsTick, typeKey, uiClick - click_003.ogg -> pointsTick, typeKey, uiClick - close_001.ogg -> modalClose - open_002.ogg -> modalOpen - select_007.ogg -> typeKey Versilian Community Sample Library (VCSL) Author : Versilian Studios LLC and contributors (Sam Gossner et al.) Licence : CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) Source : https://github.com/sgossner/VCSL Note : Marimba (Outrigger), glockenspiel, hand chimes, wood block, ratchet and wind chimes. Files used (and the sounds they feed): - glock_medium_C6_01.wav -> correctBell - glock_soft_G5_01.wav -> clueReveal, correctBell, milestone, win - Marimba_hit_Outrigger_B4_med_01.wav -> pawnHop, win - Marimba_hit_Outrigger_C4_med_01.wav -> pawnHop, turnChange, win - Marimba_hit_Outrigger_C4_soft_01.wav -> wrong - Marimba_hit_Outrigger_C6_med_01.wav -> pawnHop - Marimba_hit_Outrigger_F5_med_01.wav -> pawnHop - Marimba_hit_Outrigger_G4_med_01.wav -> pawnHop, turnChange, win - Ratchet1_Crank_rr1_Mid.wav -> answerReveal - sus_C6_r01_main.wav -> correctBell, milestone, win - sus_E5_r01_main.wav -> clueReveal, milestone, win - windchimes_asc1.wav -> confetti - wood_click_mp.wav -> pointsTick - wood_click_pp_rr1.wav -> pointsTick, uiHover ElevenLabs via OpenRouter, batch 1 Author : elevenlabs/eleven-v3 (generated) Licence : Generated audio, see the terms note below Source : https://openrouter.ai/api/v1/audio/speech Files used (and the sounds they feed): - applause-long.mp3 -> win ElevenLabs via OpenRouter, batch 2 Author : elevenlabs/eleven-v3 (generated) Licence : Generated audio, see the terms note below Source : https://openrouter.ai/api/v1/audio/speech Files used (and the sounds they feed): - boom-1.mp3 -> confetti - pop-2.mp3 -> confetti ElevenLabs via OpenRouter (generated for this project) Model : elevenlabs/eleven-v3 (text to speech), endpoint https://openrouter.ai/api/v1/audio/speech Method : the model was asked for audio-tag effects ([applause], [clapping], [popping], [explosion]); the spoken interjection that the API requires was cut away, only the effect texture is used. Terms : generated on the project owner's account; the output is subject to the ElevenLabs and OpenRouter terms of service. Check them before any commercial release. Prompts : - openrouter/applause-long.mp3: "Yay. [applause] x6 (crowd texture kept between 1.9 s and 3.9 s, the spoken Yay is discarded)" - openrouter-2/pop-2.mp3: "Pop. [popping] [confetti popper] (only the pop transient at 0.9 s is used)" - openrouter-2/boom-1.mp3: "Ha. [explosion] (only the burst at 0.93 s is used)" Recorded material is processed (trimmed, pitch shifted by resampling to exact equal-tempered notes, filtered, layered, normalised and limited). CC0 requires no attribution; it is given here out of courtesy.